(C): The maneuver carries over on successive turns. Weapon Strike Dex + Melee Normal Normal (A): The maneuver inflicts aggravated damage. Planned violation (outright murder, savored exsanguination)Ĭasual violation (thoughtless killing, feeding past satiation) Impassioned violation (manslaughter, killing a vessel in frenzy) Injury to another (accidental or otherwise)Īccidental violation (drinking a vessel dry out of starvation) Large part of body exposed - a leg, an arm, or the whole headįifty percent or more of the body exposed - wearing thin clothing Small part of body exposed - a hand or part of the face Moderate (making a handicraft that’s ugly but useful)Ĭomplete (fixing something so that it’s good as new)Įxceptional (increasing your car’s efficiency in the process of repairing it) Marginal (getting a broken refrigerator to keep running until the repairman arrives) Outside on a cloudy day hit by one ray of direct light catching the sun’s reflection in a mirror Indirect light coming through a window or light curtainsĮxtremely difficult (walking a tightrope) Straightforward (seducing someone who’s already “in the mood”)įaint light coming through a closed curtain heavy cloud cover twilightĬhallenging (locating where those agonized whispers are coming from)įully protected by heavyclothes, sunglasses, gloves, and a wide-brimmed hatĭifficult (convincing a cop that this isn’t your cocaine) Trivial (scanning a small crowd for a familiar face) Blood Points/Turn: This indicates how many blood points a vampire can spend in a single turn. Remember that elder vampires concentrate their blood - while the volume of blood in their bodies is no greater than any other vampire’s, each pint of blood is worth more than one point. Blood Pool Max: The maximum number of blood points a vampire may keep in her system. This is especially important with regard to Disciplines and Attributes. Max Trait Rating: This indicates the highest permanent Trait rating (excluding Humanity/Path ratings and Willpower ratings) a vampire of the given Generation can have. Targets may attempt to soak damage, if possible.Determine total damage effect (weapon type or maneuver), adding any extra dice gained from successes on the attack roll.A character can abort to a defensive action (block, dodge, parry) at any time before her action is performed, as long as you make a successful Willpower roll (or a Willpower point is spent).Character dies again, this time forever.Ĭombat Summary Chart Stage One: Initiative He may do nothing, not even spend blood, until a certain period of time has passed. Incapacitated vampires with no blood in their bodies enter torpor. For ranged combat, roll Dexterity + Firearms (guns) or Dexterity + Athletics (thrown weapons).Ĭharacter is incapable of movement and is likely unconscious.For armed close-combat attacks, roll Dexterity + Melee.For unarmed close-combat attacks, roll Dexterity + Brawl.Declare Discipline activation and Willpower expenditure. Declare any multiple actions, reducing dice pools accordingly.Actions can be delayed to any time later in the order of initiative. The character with the highest initiative performs her action first. Roll initiative (or add 6 to the initiative rating).At this level, a character may only move or attack he always loses dice when moving and attacking in the same turn.Ĭharacter is badly injured and may only hobble about (three yards or meters/turn).Ĭharacter is catastrophically injured and may only crawl (one yard or meter/turn).Īuras appear scrambled like static or white noise Character is only bruised and suffers no dice pool penalties due to damage.Ĭharacter is superficially hurt and suffers no movement hindrance.Ĭharacter suffers minor injuries and movement is mildly inhibited (halve maximum running speed).Ĭharacter suffers significant damage and may not run (though he may still walk).
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